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Learning through Co-design: How Students and Educators Created a Digital Solution to Program Challenges

This case example shares how students and educators at The Knowledge House collaboratively designed a technology platform called the “Leaderboard”.

Learning Productions: Beyond Project-based Learning

In this white paper, Beam Center outlines its pedagogy of “Learning Productions”, centered on active processes of learning, building, and sharing through real-life creative projects.

Distributing Youth Driven Media Projects via Social Media

This tool highlights approaches to supporting youth distribution of media projects via social media from Free Spirit Media.

Sandboxes, Studios and Ladders: Comparative Program Structures in Out-of-School Digital Learning Organizations

There are many ways to structure digital learning programs depending on the kinds of learning outcomes an organization cares about most.

Game Design Studio - Adult/Youth Collaboration at WMCAT

At WMCAT, adult/youth collaboration can be found in their game design studio, where teachings artists and teens collaboratively produce video games.

Not just a Flyer: Rethinking Youth Recruitment into Out-of-School Making, Media and Computing Programs

This resource explores diverse recruitment strategies around digital learning that focus on ‘finding fit’.

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About the Toolkit

​Developed through collaboration between researchers and practitioners, this toolkit includes resources on best practices in digital learning.

FUTUREWORLDS - Adult/Youth Collaboration at AS220

Highlighting ambitious adult/youth collaboration this case describes FUTUREWORLDS, a large-scale, annual community event co-produced by AS220 youth and staff.

Ambrose Printshop - Client-based work at WMCAT

The video showcases how client-based work operates at the Ambrose Print Shop at WMCAT, where apprentices produce T-shirts and posters for their community.

Youth to Leader Pathway at AS220

In this video, we see the pathway story of Anjel Newman, who went from being a young girl who stumbled upon AS220 Youth, to becoming their director of youth programs.

Learning, Interest and Voice at Free Spirit Media

In this video, we follow the story of a young woman who was encouraged to follow her passion for citizen journalism at Free Spirit Media in Chicago.

Leveraging Partnerships to Support Youth Pathways in Technology

In this video, out-of-school educators highlight ways that partnerships with local employers and community-based organizations support youth pathways.

Our Approach

This project drew on Research-Practice Partnership methods, where researchers and practitioners work together to identify problems of practice and advance knowledge about how to tackle them.

Using Data to Improve Out-of-School Digital Learning Programs

Leaders from innovative out-of-school learning organizations in the U.S. discuss the roles that data can play in youth-focused informal learning programs.

Creating Big, Ambitious, Collaborative Projects

Leaders from innovative out-of-school learning organizations in the United States discuss how organizations can create big, ambitious, and collaborative projects for youth.

Professional Learning and Staff Capacity to Support Out-of-School Digital Learning Programs

Leaders from innovative out-of-school learning organizations in the United States share insights and tips on professional learning and staff capacity in the context of digital learning.

Home

The Reclaiming Digital Futures toolkit is a curated cross-section of resources that relay best practices in youth-centered digital learning.