For each strategic area, we developed resources—including perspectives, how-to’s, and case examples—providing practical information on what this work looks like on the ground. Authored by both our research team and our youth-serving partners, these resources provide a knowledge base for designing youth-centered learning with digital technology.
Sandboxes, Studios and Ladders: Comparative Program Structures in Out-of-School Digital Learning Organizations
Building FUTUREWORLDS: AS220’s Youth-Led Movement to Design and Create the Futures we Want to Inhabit
Not just a Flyer: Rethinking Youth Recruitment into Out-of-School Making, Media and Computing Programs
Learning through Co-design: How Students and Educators Created a Digital Solution to Program Challenges